standard material conversions with colors, multi textures / uvs, refmap channel, transparency and material options like "double sided" or "wire" mesh binary export for each objects in the scene one click export from the Max export menu > Ogre scene
#3ds video converter 2.3 code
I started from the code of the FxOgreF圎xporter (to get some clues), but since this exporter only manage a single mesh, I rewrote almost every thing
#3ds video converter 2.3 free
The objective for the Easy Ogre Exporter is to be the most simple as possible but with a lots of direct conversions from max scenes, and sure to be free and LGPL Last time that I need to export a simple scene it took me several hours to convert and set materials (and several crash).
#3ds video converter 2.3 generator
If some trips were recorded in the morning, while others were captured in the afternoon, the software may not be able to merge the data of different trips due to big contrasts in brightness 16.The texture of a glass building is distorted, or holes appear on reflective objects like cars or on white walls or lake surfaces.Added Optional textures conversion to DDS format.Īdded automatic shaders generator for normal / specular map and simple pixel lighting with multi lightĪs usual for our users, we were looking for an easy and free Ogre exporter for 3ds Max, and cannot found any with a good standard material converter nor a simple interface. The lighting conditions should not differ too much between the environments where the data was acquired. Some trips do not appear in the reconstruction, while each trip can be reconstructed individually. Data was recorded from multiple trips, and the overlap rate between the trips is sufficient. You should fly the aircraft at a higher altitude and ensure a sufficient overlap rateģ. You may recapture the images if the locations are in hilly terrain and the overlap rate is lower than 60%. The reconstruction success rate is relatively low for images of large bodies of water such as the ocean while for rivers and lakes, you should increase your mission altitude and make sure no more than 1/3 of any single photo is covered by water The 2D locations of the images are continuous and do not show noticeable gaps You may capture additional images to fill in shots that may have been missedĢ. Multiple missions can be created to reconstruct the images separately if they are not continuous and can be clearly categorized into batches Import the images into DJI Terra, and check their 2D locations on the map 15.What can I do to save a failed aerotriangulation or recover lost photos?ġ. Non-continuity in the images, missing shots, or importing multiple sets of data not applicable to the same area. Image quality issues: Blurry movements, lack of focus, overexposure, etc. The top-view image has been reconstructed, but most of the images for the tilted angles are lost Ĩ. The angles of view differ greatly between the images (5-camera oblique system).
A large area captured in the image consists of objects not made of diffuse reflective materials: Mirrors, glass, reflective car surfaces, etc.
A large number of objects were in motion: Crowds, vehicle flows, sea waves, etc. Repeated texture: Rice fields, solar panels, floor tiles, etc. The textures of objects are not captured in the images: Overexposure of water surfaces, white walls, the sky, snowy grounds, stadiums or other large structures under the sun Ĥ. Has the overlap rate been adjusted to a lower level? Were there any big altitude changes? The overlap rate may need to be increased for areas with greater altitude changes ģ. The overlap rate of the images is too low. Divide the number of images imported by 300, and see if the result is greater than the current available RAM Ģ. Currently the processing speed is roughly 300-400 images/G, with no block partitions for aerotriangulation.